Myth TFL not Running
Posted: Mon Jun 01, 2026 9:56 pm
Hi all,
I was excited to see a childhood game get resurrected and now trying to play it. I believe i have installed everything to specifications but when I try running the first TFL missions, I get the cutscenes to play but then the game goes back to the main menu. Myth 2 Soulblighter missions work fine but TFL doesn't want to execute. I read other forum posts here and the suggestions were to rename the 'local' folder in the Myth 2 installation directory. I have tried that but a new empty local directory gets made after running the game. Please advise. Thank you!
Here is a log of the runtime activity:
2026-06-01 22:31:39
Myth II Build 471b running under Modern Windows 10.000000 ----------------------------------------------
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
Initial count: 25
Number removed: 0
Number added: 0
New count: 25
DEBUG: Adding 18 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.5
bagrada metaserver
Patch 1.8 Interface
TFL Interface
Patch Templates
TFL Netgame Sounds Addon
Magma - HD Megapack 1of2
Magma - HD Megapack 2of2
Magma - HD High Contrast
Demo Detail Textures
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: NVIDIA GeForce RTX 3080 Ti
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 | NVIDIA Corporation | OpenGL 4.6
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Warning: Unable to find cutscene 'prologue.smk'.
Running OpenGL 4.6 at 1920 x 1080 (VSync ON)
Starting mesh "Crow's Bridge" with 2 plugins...
Magma - The Fallen Levels v2
Patch 1.8.5 Unity
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=0
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for collection definition 'ebbf'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile definition postprocess failed on 'internal hold sparkle'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'internal hold effect'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for scenery definition 'bat4'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for scenery definition 'bat2'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for scenery definition 'bat3'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for scenery definition 'bagb'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for object definition 'bash'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile definition postprocess failed on 'barrel board'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'apple barrel explosion'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: scenery definition postprocess failed on 'apple barrel'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'potato barrel explosion'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: scenery definition postprocess failed on 'potato barrel'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'pickle barrel explosion'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: scenery definition postprocess failed on 'pickle barrel'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for sound definition 'ther'.
Error: File system Open in Z:\Myth2\code\Myth2Code\shapes.c, line #1827: failed to load sequence sound TFL thrall:eruption:'ther'
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for sound definition 'ther'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'thrall myth i entrance'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: monster definition postprocess failed on 'thrall tfl'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: unit definition postprocess failed on 'thrall fodder'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for object definition 'bash'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile definition postprocess failed on 'ch00 fir'bolg bow'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'ch00 fir'bolg peices'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: monster definition postprocess failed on 'fir'bolg (flameless)'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: unit definition postprocess failed on 'fir'bolg (palace guards, left)'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for sound definition 'dwpa'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile definition postprocess failed on 'dwarf chute'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'dwarven chute'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile definition postprocess failed on 'dwarf paratrooper'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'dwarven paratrooper'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: monster definition postprocess failed on 'dwarf tfl'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: unit definition postprocess failed on 'dwarven suicide brigade'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for object definition 'bash'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile definition postprocess failed on 'ghol sack'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'ghol pieces'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: monster definition postprocess failed on 'ghol tfl'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: unit definition postprocess failed on 'ghol eyebiter tribe'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for ambient sound definition 'amka'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for ambient sound definition 'racr'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for ambient sound definition 'amsm'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for local proj group definition 'chsm'.
Warning: Unable to find cutscene 'prologue.smk'.
Closing Myth.
I was excited to see a childhood game get resurrected and now trying to play it. I believe i have installed everything to specifications but when I try running the first TFL missions, I get the cutscenes to play but then the game goes back to the main menu. Myth 2 Soulblighter missions work fine but TFL doesn't want to execute. I read other forum posts here and the suggestions were to rename the 'local' folder in the Myth 2 installation directory. I have tried that but a new empty local directory gets made after running the game. Please advise. Thank you!
Here is a log of the runtime activity:
2026-06-01 22:31:39
Myth II Build 471b running under Modern Windows 10.000000 ----------------------------------------------
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
Initial count: 25
Number removed: 0
Number added: 0
New count: 25
DEBUG: Adding 18 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.5
bagrada metaserver
Patch 1.8 Interface
TFL Interface
Patch Templates
TFL Netgame Sounds Addon
Magma - HD Megapack 1of2
Magma - HD Megapack 2of2
Magma - HD High Contrast
Demo Detail Textures
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: NVIDIA GeForce RTX 3080 Ti
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 | NVIDIA Corporation | OpenGL 4.6
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Warning: Unable to find cutscene 'prologue.smk'.
Running OpenGL 4.6 at 1920 x 1080 (VSync ON)
Starting mesh "Crow's Bridge" with 2 plugins...
Magma - The Fallen Levels v2
Patch 1.8.5 Unity
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=0
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for collection definition 'ebbf'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile definition postprocess failed on 'internal hold sparkle'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'internal hold effect'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for scenery definition 'bat4'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for scenery definition 'bat2'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for scenery definition 'bat3'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for scenery definition 'bagb'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for object definition 'bash'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile definition postprocess failed on 'barrel board'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'apple barrel explosion'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: scenery definition postprocess failed on 'apple barrel'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'potato barrel explosion'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: scenery definition postprocess failed on 'potato barrel'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'pickle barrel explosion'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: scenery definition postprocess failed on 'pickle barrel'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for sound definition 'ther'.
Error: File system Open in Z:\Myth2\code\Myth2Code\shapes.c, line #1827: failed to load sequence sound TFL thrall:eruption:'ther'
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for sound definition 'ther'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'thrall myth i entrance'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: monster definition postprocess failed on 'thrall tfl'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: unit definition postprocess failed on 'thrall fodder'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for object definition 'bash'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile definition postprocess failed on 'ch00 fir'bolg bow'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'ch00 fir'bolg peices'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: monster definition postprocess failed on 'fir'bolg (flameless)'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: unit definition postprocess failed on 'fir'bolg (palace guards, left)'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for sound definition 'dwpa'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile definition postprocess failed on 'dwarf chute'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'dwarven chute'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile definition postprocess failed on 'dwarf paratrooper'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'dwarven paratrooper'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: monster definition postprocess failed on 'dwarf tfl'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: unit definition postprocess failed on 'dwarven suicide brigade'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for object definition 'bash'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile definition postprocess failed on 'ghol sack'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: projectile group definition postprocess failed on 'ghol pieces'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: monster definition postprocess failed on 'ghol tfl'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #581: unit definition postprocess failed on 'ghol eyebiter tribe'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for ambient sound definition 'amka'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for ambient sound definition 'racr'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for ambient sound definition 'amsm'.
Error: File system Open in Z:\Myth2\code\Myth2Code\definitions.c, line #416: couldn't read header for local proj group definition 'chsm'.
Warning: Unable to find cutscene 'prologue.smk'.
Closing Myth.