<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>Tain recently added downloads</title>
    <link>http://www.tain.totalcodex.net/</link>
    <description>These are the 15 Myth downloads most recently added to The Tain</description>
    <pubDate>Sun Aug 31 13:51:55 -0600 2008</pubDate>
    <item>
      <title>Bushido Pack</title>
      <link>http://www.tain.totalcodex.net/items/show/1654</link>
      <description>&lt;p&gt;This Pack Contains the following:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Bushido Units Tagsetv1.0&lt;/li&gt;
&lt;li&gt;Bushido Way of the Warrior(Solo Campaign + 2netmaps)&lt;/li&gt;
&lt;li&gt;Bushido Map Pack Tehajimeni (Multiplayer maps)&lt;/li&gt;
&lt;li&gt;Bushido Map Pack Sekando (Multiplayer maps&lt;/li&gt;
&lt;li&gt;Bushido The Ouishiana Temples (Coop map)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Bushido is made by CREATION.
Bushido: The Way of the Warrior is a third-party plug-in for Myth II: Soulblighter.  Based on feudal warfare in medieval Japan and the rich tapestry of myth and legend of that period, it provides a new set of mortals, monsters, and magic for Myth II games.  Obviously, the inclusion of prominent fantasy elements means that Bushido is not meant to reflect complete historical accuracy.  Rather, it is intended to provide fun and immersive Myth II gameplay in the style and flavor of Japanese legend. 
New units, attacks, and netgame sounds will likely take some practice and play to get used to.  We hope you'll find that every effort has been made to ensure that the Bushido Units tagset is both fun and balanced, and that you enjoy playing it as much as we enjoyed making and testing it.  Have fun! &lt;/p&gt;

&lt;p&gt;Units Tagset:
Credits
Cydonian: Unit modeling &amp;amp; animation, collections, scenery, physics tags (Fear work), unit flavors, sounds, documentation.
The Pope: Whirlwind animation, scenery, sounds, tengu voice-overs. 
Tom Servo: Concepting, unit flavors, sounds, trailer movie, Bushido League organizer. 
Milk Man: Unit names, story (solo levels to be announced)
Cunbelin #CP#: Japanese translation of Tengu phrases. 
Deceit and TJ: Miscellaneous art (will turn up later)
Beta-testers: 
Creation, TMBM, the Los Geezers order, Cunbelin, Pez, fisj, and others.&lt;/p&gt;</description>
      <guid>http://www.tain.totalcodex.net/items/show/1654</guid>
      <pubDate>Sun Aug 31 13:51:55 -0600 2008</pubDate>
    </item>
    <item>
      <title>MythCHESS</title>
      <link>http://www.tain.totalcodex.net/items/show/948</link>
      <description>&lt;p&gt;MythCHESS was the first successful attempt to port the game of chess to the Myth engine, with features such as turn-taking, pawn-swapping, and actual chess pieces.&lt;/p&gt;

&lt;p&gt;MythCHESS also includes a "BattleCHESS" map using Myth units, though gameplay is still the same.&lt;/p&gt;

&lt;p&gt;Please read the documentation before playing.&lt;/p&gt;

&lt;p&gt;Enjoy!&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Elijah&lt;/li&gt;
&lt;/ul&gt;</description>
      <guid>http://www.tain.totalcodex.net/items/show/948</guid>
      <pubDate>Sat Aug 30 12:20:00 -0600 2008</pubDate>
    </item>
    <item>
      <title>The Fall Of Naugrimin</title>
      <link>http://www.tain.totalcodex.net/items/show/1294</link>
      <description>&lt;p&gt;The Fall Of Naugrimin is a solo map that takes place in the time period before even Myth:The Fallen Lords.&lt;/p&gt;

&lt;p&gt;Before the plague of darkness fell upon the civilized country to the West, in the heart of the Blasted Lands; the Gh&#244;l resided. But without provocation, the gh&#244;l's became organized, and wielded weapons of unknown origin...&lt;/p&gt;

&lt;p&gt;Directed by a mysterious force, the gh&#244;l's are now ready to wreak their ultimate vengeance upon the Dwarves.&lt;/p&gt;

&lt;p&gt;It is your mission to "...devour the Dwarves from existence..." by destroying all means of their defense as well as their underground explosives factory.&lt;/p&gt;

&lt;p&gt;Your 'master' has promised he will send his messenger to aid you in your directed vengeance. Beware Dwarves, Fang Grinder will dawn your doom. &lt;/p&gt;

&lt;h6&gt;Fall of Naugrimin's Features:&lt;/h6&gt;

&lt;p&gt;&lt;strong&gt;Dwarven Tunnel System:&lt;/strong&gt; To use the Dwarven Tunnels that connect one fort to another, simply walk your gh&#244;l(s) into the cave entrance, and wait a few seconds. They will disappear (having entered the tunnel system) and reappear at the other end. Make sure you don't leave your Ghol in the other end of the cave for too long, for ghols don't have the longest attention span, and he will travel back to the other cave entrance.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Dwarven Defense Cannons&lt;/strong&gt;: All across the map, there four (4) Dwarven cannons and their crews. Your main task as the ghols is to destroy the cannons crews so when a larger attack force comes later they are not blown to pieces. Kill the Cannons Crew, disable the cannon.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Dwarven Spire:&lt;/strong&gt; This is the largest land form I have ever seen in a solo map that was crafted out of the Mesh. It spirals up into the sky, and is a major tactical disadvantage to you the ghols. To complete your MAIN objective, have a Ghol Anarchist throw a demolition charge down into the Amunition factory inside the spire.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;New flavor text:&lt;/strong&gt; All were heavily researched at myth.bungie.org, and add some intreging insight into who the "Dark Gods" are that are referred to in the Ghols Myth:TFL Flavor Text...&lt;/p&gt;

&lt;h6&gt;Units:&lt;/h6&gt;

&lt;p&gt;There are 7 new and Modified units in the "Fall of Naugrimin":&lt;/p&gt;

&lt;p&gt;&lt;em&gt;The Gh&#244;l Anarchist&lt;/em&gt;&lt;br/&gt;
These are gh&#244;l's have a trademark red hide, but it's their attack that sets them apart from others. Having Hijacked cart loads of Dwarven explosives, they have rejected the offer of cleavers as weapons; instead they use black demolition charges. {Used by the Dwarves for clearing large underground passageways...}  &lt;/p&gt;

&lt;p&gt;&lt;em&gt;The Gh&#244;l&lt;/em&gt;&lt;br/&gt;
These are basically the same gh&#244;l we all know and love, just a bit less experienced with the cleaver.  &lt;/p&gt;

&lt;p&gt;&lt;em&gt;Fang Grinder&lt;/em&gt;&lt;br/&gt;
Known as the 'Black dog of the Blasted Lands' to the Dwarves only in Legends, to the gh&#244;l's as their king; Fang Grinder Rivals Soulblighter in power. But like all gh&#244;l's he has a weakness to large amounts of explosives.  &lt;/p&gt;

&lt;p&gt;&lt;em&gt;The Dwarf&lt;/em&gt;&lt;br/&gt;
The same Dwarves we know, always willing to hurl a helpful molotove into a melee... which contains mostly your own units...  &lt;/p&gt;

&lt;p&gt;&lt;em&gt;Dwarven Fighter&lt;/em&gt;&lt;br/&gt;
The backbone of all Dwarven defenses, they have the muscle to take on a gh&#244;l hand to had {or Knife -to- cleaver as the case may be}  &lt;/p&gt;

&lt;p&gt;&lt;em&gt;Dwarven Knife Thrower&lt;/em&gt;&lt;br/&gt;
The Name says it all: These Dwarves are much like the fir'Bolg archers of Myth TFL. The throw knives in a straight line, paying no heed to their comrades that may be in the way. Maneuvering your gh&#244;l so that the dwarven fighters may get in the way of airborne Knives...  &lt;/p&gt;</description>
      <guid>http://www.tain.totalcodex.net/items/show/1294</guid>
      <pubDate>Tue Aug 26 23:04:41 -0600 2008</pubDate>
    </item>
    <item>
      <title>40K Heretic Conversion V1.5</title>
      <link>http://www.tain.totalcodex.net/items/show/1651</link>
      <description>&lt;p&gt;Here it is. I am proud to announce the Re-release of Warhammer 40K Heretic. This is one of my favorite conversion even though I know of noone that actually plays it anymore. I DID NOT create this just fixed some bugs and made it a bit more enjoyable I think.&lt;/p&gt;

&lt;p&gt;This File contains the Units and the Maps in one single Download&lt;/p&gt;

&lt;p&gt;In V1.1 I fixed a problem with grenades being fired that weren't ever fired and some units sitting and just being killed without moving.&lt;/p&gt;

&lt;p&gt;In V1.2-V1.5 i just fixed small things such as scenery and flags and stuff to make the game more playable&lt;/p&gt;

&lt;p&gt;All original credit goes to Wrauthu for the great conversion and Santa's Head for the original meshes.&lt;/p&gt;</description>
      <guid>http://www.tain.totalcodex.net/items/show/1651</guid>
      <pubDate>Tue Aug 26 18:48:09 -0600 2008</pubDate>
    </item>
    <item>
      <title>AvA Fixed Tagsets (addon)</title>
      <link>http://www.tain.totalcodex.net/items/show/1655</link>
      <description>&lt;p&gt;These tagsets are in response to the many cries of frustration heard when your 3/4 health unit dies in a stabbing battle with a very low health unit.  Or when you tell your unit to shoot an enemy on top of a hill, and they just stand there like a target dummy.&lt;/p&gt;

&lt;p&gt;There are two tagsets, ~AvA Hill Fix and ~AvA Stab and Hill Fix.  Hill Fix only contains an attempt at fixing the oft encountered hill bug, while Stab and Hill Fix contains a modification to the stabbing attack as well.  The modification makes it so that when you click on an enemy who is under shooting range your unit will now run in to stab its target instead of running away to try and shoot, no double clicking is necessary.  The two exceptions are the flamer and the shotgun, with whom you still need to double click.  It was thought that the stab fix may be undesirable to some people, so I made two tagsets so the hill bug fix could still be used.  It was tested and I believe that in order for the hill fix to work best you should use the Stab and Hill Fix Tagset.&lt;/p&gt;

&lt;p&gt;Be sure to read the readme when/if you download this.&lt;/p&gt;</description>
      <guid>http://www.tain.totalcodex.net/items/show/1655</guid>
      <pubDate>Tue Aug 26 07:22:45 -0600 2008</pubDate>
    </item>
    <item>
      <title>Gimble Head to Head Edition</title>
      <link>http://www.tain.totalcodex.net/items/show/1652</link>
      <description>&lt;p&gt;By request of Princepawn of GrU (Gimble r' Us), this is a rebuilt version of the Gimble in the Head plugin originally created by Haravikk with some new map names.&lt;/p&gt;

&lt;p&gt;This plugin includes 2 and 4 start versions of Gimble - perfect for when you want to play CTF but only have 2 or 4 people.&lt;/p&gt;

&lt;p&gt;It will be used in the upcoming CTF Gimble Challenger ladder:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.gimbler.us/"&gt;http://www.gimbler.us/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;be sure to join the mailing list at
&lt;a href="http://groups.google.com/group/ctf-gimble"&gt;http://groups.google.com/group/ctf-gimble&lt;/a&gt;&lt;/p&gt;</description>
      <guid>http://www.tain.totalcodex.net/items/show/1652</guid>
      <pubDate>Mon Aug 18 21:19:56 -0600 2008</pubDate>
    </item>
    <item>
      <title>Quarantine</title>
      <link>http://www.tain.totalcodex.net/items/show/1649</link>
      <description>&lt;p&gt;v1.0.1 is here! after about 1 1/2 year in the making, I think it's time to release the monster. 
Keep in mind that this is not the last time I work on Quarantine. I still have projects for it, but
unlike other mapmakers (hint) I don't want to keep this thing sitting in my Myth folder for another year :)&lt;/p&gt;

&lt;p&gt;For those who downloaded 1.0.0, I'm sorry, I added a last minute map after a bunch of people requested it!&lt;/p&gt;

&lt;p&gt;b12 to 1.0.0
Added new map called Kew Battleground, a remake of the Heroes of Haxors arena :)
Balance fixes
New zombie model!
It's been a long time so I don't really remember all changes :)&lt;/p&gt;

&lt;p&gt;Rhynth City and Oratorio map made by Strangelet
Marine unit made by Strangelet
Zombie made by Zeph
Thanks to all the testers! Especially the Onyx Warlords, Project Magma, uDogs' Hotline lurkers, Ska, Shaister, Cu roi, GeneralX2&lt;/p&gt;

&lt;hr/&gt;

&lt;p&gt;b12 to b13
Medics, Tekks and Seekers are ammo based units
Derelict coop : Game would end when half units were dead.
RhynthCity survival : Some units would not respawn and simply die.
Breaker runs much faster -&gt; 0.057 to 0.065
Grenades timer random between 3 to 2 seconds
Tekk special from 3 to 2-2.5seconds
Seeker gun special is fired in a burst instead of like a shotgun&lt;/p&gt;

&lt;p&gt;These are the fixes from b11 to b12&lt;/p&gt;

&lt;p&gt;Crossroads now has a overhead map!
Particle beam is a little smaller
There is a 2 seconds chargeup on the particle beam where you can stop reckon from shooting
Nades delay went from 3.5s to 3s
Striker can arc his shots right side using T instead of the not so useful special he had.
Rhynthcity infection mode can now be played with 14 players and there are more zombies!
Some terrain bug fix
Medics can heal self, but only to 60% of their total health
It should be a little easier to shoot up walls
Medics can still go invisible, but you shouldn't lose them anymore if you don't preset
Tekks special will kill with 3 dead on hits instead of 2. First two greatly damage the target
Breaker runs faster than anyone and has wider damage
Quarantine map has a 2 team version
Betrayed has more gametypes and CTF is fixed
Oratorio multiplayer now has flags.
All attacks are now mana based, every attack takes 75 mana and recharges as fast as warlocks
Assassin has been added to most maps.
There is a new urban map!
Projectile size has been reduced(no more potato guns)
Reckons don't vet insanely
Tekk special has a 3 seconds delay instead of 2
Derelict coop can now be played with 14 players and there are more zombies &lt;/p&gt;</description>
      <guid>http://www.tain.totalcodex.net/items/show/1649</guid>
      <pubDate>Sun Aug 10 21:23:42 -0600 2008</pubDate>
    </item>
    <item>
      <title>Wanderlust</title>
      <link>http://www.tain.totalcodex.net/items/show/1564</link>
      <description>&lt;p&gt;&lt;em&gt;*&lt;/em&gt;This is version 1.1, which fixes some missing netgame targets.&lt;/p&gt;

&lt;p&gt;This map has been a long time coming, and I apologize to anyone who has been waiting. I've been distracted for some time, but finally had time to iron out the final details.&lt;/p&gt;

&lt;p&gt;This was a refreshing visit to an old hobby, and Im glad to see the Myth community still strong with players and mapmakers alike. Enjoy and happy gaming!&lt;/p&gt;

&lt;p&gt;This map has three FFA variants and one two-team option. &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Wanderlust: The map's headliner features a darker, faster paced unit selection including Forest Giants, Fetch and Warlocks. Use versatile shock units to keep the enemy's artillery on their toes. &lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Wanderlust (Wild Things): I'm still not sure how this 2-team gameplay will pan out, but I was eager to throw a bunch of wild units on this map. This map features primal units such as Fir' Bolg, Bre 'Unor, Wasps and Wolves. Two detachments of wolves and spiders begin ahead of the rest of your forces, use them wisely! &lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Bloodlust: A rather generic light unit selection, with Litch filling the roll of Thrall. &lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Bloodlust (Sluglust): Speaks for itself, Ghasts are added to the mix to turn the tide of melee encounters. Also set to vTFL physics. &lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;</description>
      <guid>http://www.tain.totalcodex.net/items/show/1564</guid>
      <pubDate>Sun Aug 10 11:28:51 -0600 2008</pubDate>
    </item>
    <item>
      <title>GeezerUnity</title>
      <link>http://www.tain.totalcodex.net/items/show/1648</link>
      <description>&lt;p&gt;This is a map pack of games and maps (all multiplayer) that has taken "teh funny" to a new level.&lt;/p&gt;

&lt;p&gt;All of these maps will seem familiar - just unit trade haxed - but they will provide endless hours of fun for groups of fun lovers - large and small alike.&lt;/p&gt;

&lt;p&gt;Poodlecat was always a favorite, but try them all.&lt;/p&gt;

&lt;p&gt;This map pack is standard issue for the order Ancrik's bi-monthly gaming night.&lt;/p&gt;</description>
      <guid>http://www.tain.totalcodex.net/items/show/1648</guid>
      <pubDate>Wed Aug 06 11:39:56 -0600 2008</pubDate>
    </item>
    <item>
      <title>They're Everywhere!</title>
      <link>http://www.tain.totalcodex.net/items/show/1647</link>
      <description>&lt;p&gt;This is an action-packed exciting map, with plenty of killing and probably a lot of dying. Tell me about any bugs you find, and I'm taking suggestions for this map, if I think your idea is good enough, it might make it into the final version, or a map I'm currently working on. Enjoy!&lt;/p&gt;</description>
      <guid>http://www.tain.totalcodex.net/items/show/1647</guid>
      <pubDate>Sun Aug 03 13:25:27 -0600 2008</pubDate>
    </item>
    <item>
      <title>KGC - Gladiators : Underworld</title>
      <link>http://www.tain.totalcodex.net/items/show/1646</link>
      <description>&lt;p&gt;Sequel to Gladiators.&lt;/p&gt;

&lt;p&gt;Underworld is how i envisioned Gladiators but the first one was more of an experiment to see if people would like the concept.&lt;/p&gt;

&lt;p&gt;so Now I release Gladiators 2&lt;/p&gt;

&lt;hr/&gt;

&lt;p&gt;Changes&lt;/p&gt;

&lt;p&gt;Unlike the Grass Arena this one will take place in a volcano, a lava filled environment. &lt;/p&gt;

&lt;p&gt;Sixty waves of enemies and about 5 bosses &lt;/p&gt;

&lt;p&gt;More than 4000 Enemies.&lt;/p&gt;

&lt;p&gt;Lead the Same Elite Group to do battle with the Undead Hordes Once again although this time your Soldiers abilities from Lighting Bolt Arrows to Poison Gas is at your disposal&lt;/p&gt;

&lt;p&gt;And Defeat The Demon Lord&lt;/p&gt;</description>
      <guid>http://www.tain.totalcodex.net/items/show/1646</guid>
      <pubDate>Sun Aug 03 13:25:10 -0600 2008</pubDate>
    </item>
    <item>
      <title>KGC - Gladiators</title>
      <link>http://www.tain.totalcodex.net/items/show/1645</link>
      <description>&lt;p&gt;Lead a small team of elite solders to victory against wave after wave of enemies.&lt;/p&gt;

&lt;p&gt;Solo/Coop&lt;/p&gt;

&lt;p&gt;Battle royal map with more than 1500 enemies. &lt;/p&gt;

&lt;p&gt;Survive long enough to challenge to Emperor and win your freedom&lt;/p&gt;</description>
      <guid>http://www.tain.totalcodex.net/items/show/1645</guid>
      <pubDate>Tue Jul 22 08:54:05 -0600 2008</pubDate>
    </item>
    <item>
      <title>Four Seasons 2</title>
      <link>http://www.tain.totalcodex.net/items/show/1644</link>
      <description>&lt;p&gt;Four Seasons beta was released along with Siege of Llancarfan plugin and heres the complete version.&lt;/p&gt;

&lt;p&gt;with Improved Textures, Landscape and Balance as well as Zooming out&lt;/p&gt;

&lt;p&gt;4 Terrain areas.
4 Players
4 Armies&lt;/p&gt;

&lt;p&gt;Grass-Light Army
Desert-Beast Army
Volcano-Undead Army
Snow-Evil Men Army&lt;/p&gt;

&lt;p&gt;Game types:
Body Count
LMOTH
KOTH
Territories
Flag Rally
Capture the Flag&lt;/p&gt;

&lt;p&gt;Hint: Trow Iron Warrios take 2.5x the damage of anything else from fire.&lt;/p&gt;</description>
      <guid>http://www.tain.totalcodex.net/items/show/1644</guid>
      <pubDate>Tue Jul 22 08:52:07 -0600 2008</pubDate>
    </item>
    <item>
      <title>Siege of Llancarfan</title>
      <link>http://www.tain.totalcodex.net/items/show/1643</link>
      <description>&lt;p&gt;Remake of one of my favorite Myth III levels.&lt;/p&gt;

&lt;p&gt;small mappack that includes 1 solo and 3 multiplayer levels&lt;/p&gt;

&lt;p&gt;Solo :
Siege of Llancarfan&lt;/p&gt;

&lt;p&gt;Multi :
Four Seasons
Grassland
Desert Wasteland&lt;/p&gt;</description>
      <guid>http://www.tain.totalcodex.net/items/show/1643</guid>
      <pubDate>Sat Jul 19 16:01:09 -0600 2008</pubDate>
    </item>
    <item>
      <title>Phantom Hounds: The Call of Glory</title>
      <link>http://www.tain.totalcodex.net/items/show/1579</link>
      <description>&lt;p&gt;Phantom Hounds: The Call of Glory follows an elite special-ops team called The Phantom Hounds serving in Maeldun&#8217;s legion during The Great War.  The long-neglected force has been set on guard duty in a series of remote outposts where their talents are going to waste.  But sinister things are afoot&#8230;&lt;/p&gt;

&lt;p&gt;Play cat-and-mouse with the Dark for control of a pair of fortresses in Nowhere.  Blast your way through The Tormentor&#8217;s Wight factory in Bloat.  Stand fast against the back-breaking three-pronged assault of The Watcher&#8217;s army in Plague on the Toven.  Experience The Great War from a new perspective&#8230;&lt;/p&gt;

&lt;p&gt;Phantom Hounds: The Call of Glory requires Myth II 1.6 to play.  1.5 (maybe even 1.4) would probably suffice, but has not been tested.&lt;/p&gt;

&lt;p&gt;A big thanks to Modest, Rohan, and Teepens for the use of their maps.&lt;/p&gt;

&lt;p&gt;1.1 FIXES: Fixed the bug in Toven, so that one-ford mode can now end in victory--sorry about that one, folks.  The terrain on Bloat has been cleaned up a bit, giving better passability to the player and keeping the Wights from getting stuck.&lt;/p&gt;

&lt;p&gt;Update 7/19/08: Added the readme back in--apparently it wasn't included in the 1.1 download.&lt;/p&gt;</description>
      <guid>http://www.tain.totalcodex.net/items/show/1579</guid>
      <pubDate>Fri Jul 18 18:58:20 -0600 2008</pubDate>
    </item>
  </channel>
</rss>
