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    <title>Tain recently added downloads</title>
    <link>http://totalcodex.net:12024/</link>
    <description>These are the 15 Myth downloads most recently added to The Tain</description>
    <pubDate>Mon Mar 08 23:20:54 -0700 2010</pubDate>
    <item>
      <title>Iron Retribution1.2</title>
      <link>http://totalcodex.net:12024/items/show/1766</link>
      <description>&lt;p&gt;Cry Havoc with The Northmen as they hold off legions of Robotic Warriors from advancing through the mountain passes to massacre their village! They are not alone in this. A uniqe group of Dwarven Paratroopers has agreed to help...&lt;/p&gt;

&lt;p&gt;This level was ment to feel like stair of greif!&lt;/p&gt;

&lt;p&gt;Beginning platoon rush bug has been fixed!
in 1.1 the outhouse wouldnt explode allowing a backup dwarf flamesprayer.. fixed!&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1766</guid>
      <pubDate>Mon Mar 08 23:20:54 -0700 2010</pubDate>
    </item>
    <item>
      <title>Myth 2:Experts</title>
      <link>http://totalcodex.net:12024/items/show/1764</link>
      <description>&lt;p&gt;Are you tired of hardly testing your skills on legendary coop/solo maps? If so, this is a plugin for you. their are a few 'new' features added including noticeable unit vetting, extra waves for higher difficulties, new 'Easter Eggs' scattered around some maps, and a whole new coop experience. &lt;/p&gt;

&lt;p&gt;Warning: highly recommended for coop play and vets allowed. solo play should start from beginning to get vets. (expert difficulty is the best)&lt;/p&gt;

&lt;p&gt;Please report any/all bugs here, or let me know on HL or marius. &lt;/p&gt;

&lt;p&gt;Enjoy. &lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1764</guid>
      <pubDate>Sat Mar 06 20:34:27 -0700 2010</pubDate>
    </item>
    <item>
      <title>Myth II Demo (Mac OS X)</title>
      <link>http://totalcodex.net:12024/items/show/1390</link>
      <description>&lt;p&gt;This is an updated demo of Myth II: Soulblighter.&lt;/p&gt;

&lt;p&gt;The demo includes four levels from the Myth II solo campaign and an additional two multiplayer maps.&lt;/p&gt;

&lt;p&gt;The updated demo includes all the bug fixes and improvements of Myth II version 1.7.1, and comes with detail textures for all the demo levels.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1390</guid>
      <pubDate>Sun Feb 21 13:37:54 -0700 2010</pubDate>
    </item>
    <item>
      <title>Myth II Demo (Windows)</title>
      <link>http://totalcodex.net:12024/items/show/1391</link>
      <description>&lt;p&gt;This is an updated demo of Myth II: Soulblighter.&lt;/p&gt;

&lt;p&gt;The demo includes four levels from the Myth II solo campaign and an additional two multiplayer maps.&lt;/p&gt;

&lt;p&gt;The updated demo includes all the bug fixes and improvements of Myth II version 1.7.1, and comes with detail textures for all the demo levels.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1391</guid>
      <pubDate>Sun Feb 21 13:22:46 -0700 2010</pubDate>
    </item>
    <item>
      <title>Myth II 1.7.1 (Windows)</title>
      <link>http://totalcodex.net:12024/items/show/1760</link>
      <description>&lt;p&gt;This is the Windows Installer for Myth II version 1.7.1.&lt;/p&gt;

&lt;p&gt;The installer can update any previous version of Myth II to version 1.7.1.&lt;/p&gt;

&lt;p&gt;Latest versions of the mapmaking tools, Fear and Loathing, are also included.&lt;/p&gt;

&lt;p&gt;Please see the &lt;a href="http://projectmagma.net/downloads/myth2_171/Readme_1.7.1.pdf"&gt;Read Me&lt;/a&gt; for a list of the changes as well as for information regarding new mapmaking features.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1760</guid>
      <pubDate>Sun Feb 21 12:10:41 -0700 2010</pubDate>
    </item>
    <item>
      <title>Myth II 1.7.1 (Mac OS X)</title>
      <link>http://totalcodex.net:12024/items/show/1759</link>
      <description>&lt;p&gt;This is the Mac OS X Installer for Myth II version 1.7.1.&lt;/p&gt;

&lt;p&gt;The installer can update any previous version of Myth II to version 1.7.1 and can also be used to install and update Myth II directly from the original CD.&lt;/p&gt;

&lt;p&gt;Latest versions of the mapmaking tools, Fear and Loathing, are also included.&lt;/p&gt;

&lt;p&gt;Please see the &lt;a href="http://projectmagma.net/downloads/myth2_171/Readme_1.7.1.pdf"&gt;Read Me&lt;/a&gt; for a list of the changes as well as for information regarding new mapmaking features.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1759</guid>
      <pubDate>Sun Feb 21 12:10:34 -0700 2010</pubDate>
    </item>
    <item>
      <title>Myth II 1.7.1 (Mac Classic)</title>
      <link>http://totalcodex.net:12024/items/show/1761</link>
      <description>&lt;p&gt;This is the Mac Manual Installer for Myth II version 1.7.1 for PowerPC Macs running Mac OS 8.6 - 10.2.8. If you are running a newer version of Mac OS X, please get &lt;a href="/items/show/myth-ii-1-7-1-mac-os-x"&gt;Myth II 1.7.1 (Mac OS X)&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;The download includes all the necessary files to update any previous version of Myth II to version 1.7.1.&lt;/p&gt;

&lt;p&gt;Latest versions of the mapmaking tools, Fear and Loathing, are also included.&lt;/p&gt;

&lt;p&gt;Please see the &lt;a href="http://projectmagma.net/downloads/myth2_171/Readme_1.7.1.pdf"&gt;Read Me&lt;/a&gt; for a list of the changes as well as for information regarding new mapmaking features.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1761</guid>
      <pubDate>Sun Feb 21 12:10:23 -0700 2010</pubDate>
    </item>
    <item>
      <title>The Gates of Myrgard v2.1</title>
      <link>http://totalcodex.net:12024/items/show/1763</link>
      <description>&lt;p&gt;Defend Myrgard from the Ghol Hoard!&lt;/p&gt;

&lt;p&gt;-Fixed the wights so they will attack the walls ..then you! &lt;/p&gt;

&lt;p&gt;-dwarves can stab or beat enemies with their mortar.
 (like archers stab)&lt;/p&gt;

&lt;p&gt;-changed the ghol shaman
(ghol anarchist with creations' Bushido wind attack that picks up projectiles)&lt;/p&gt;

&lt;p&gt;-some ghols will carry a puss packet!&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1763</guid>
      <pubDate>Sat Feb 20 17:26:10 -0700 2010</pubDate>
    </item>
    <item>
      <title>Defile on the Dramus v1.9.3</title>
      <link>http://totalcodex.net:12024/items/show/1762</link>
      <description>&lt;p&gt;Trap The Deceiver and the remenants of his army and destroy them! From holding off The Deceivers forces to advancing and cornering the enemy You will be faced with messy frantic battles and intense dream duels.&lt;/p&gt;

&lt;p&gt;''Twelve Motion Jeweled Skull says he was last here sixty years ago, fighting alongside the likes of Durak and Turge&#239;s with Burning Steel.  They caught The Deceiver and the remnants of his army in this very defile and here destroyed them.&lt;/p&gt;

&lt;p&gt;Today the Dramus River is frozen solid, but back then it was a muddy torrent of melted snow and ice brought on by the eruption of Tharsis.  The Deceiver was plunged into the river and swept far downstream, his scepter sinking to the bottom.''&lt;/p&gt;

&lt;p&gt;Colormap/pregame: Fury  IX
Scripting/fear- The Wolf
all credits and info. are due in the readme!
please post any problems so I can fix them for a final version whenever I can get to it.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1762</guid>
      <pubDate>Sat Feb 20 17:25:48 -0700 2010</pubDate>
    </item>
    <item>
      <title>Morte Della Luna</title>
      <link>http://totalcodex.net:12024/items/show/513</link>
      <description>&lt;p&gt;This map was designed &amp;amp; developed to force players to investigate new playing styles &amp;amp; strategies. Just under half of this map is made up of Deep water which ends literally a few steps from the flags placement in the water at the bottom center.&lt;/p&gt;

&lt;p&gt;This map design &amp;amp; flag placement allows a player to approach &amp;amp; assault the flag either from Land OR from water depending on their unit choice. Thrall, soulless &amp;amp; wights tend to make for some interesting surprises &amp;amp; frustrating encounters when traveling via the water, while the Wide Open flag placement also allows for strategic use of archers &amp;amp; melee units.&lt;/p&gt;

&lt;p&gt;The map has 4 meshes which include all game types "except for" hunting. The unit selection for each different mesh varies (Light, Dark, Dead, Slugfest), but unit selection for each game within a mesh does not change.&lt;/p&gt;

&lt;p&gt;Following along with the Creation philosophy of providing Players with as much playing fun as possible, we have also included a SOLO LEVEL within this map which will allow you to experience the maps features along with a custom short-story setting the stage for the solo level. Our thinking at Creation is that this allows a player to experience our maps even before they find another player or players to fight on Bungie.net.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/513</guid>
      <pubDate>Tue Feb 02 20:18:54 -0700 2010</pubDate>
    </item>
    <item>
      <title>Coming of the Dark</title>
      <link>http://totalcodex.net:12024/items/show/1253</link>
      <description>&lt;p&gt;Coming of the Dark is the first series of single player / co-op maps made by a team of many diversely talented and dedicated people. It not only features excellent map scripts by Ares, Merlin, and Imperator, but also has very realistic and functional terrain designed and colormapped by Drunkbob and Omac. New voices by many different people, the artwork of Rust Dragon (whose art also graced this year's MWC), and a detailed story chronicling the early year of the war against the Fallen Lords add to the ambience of this single-player experience.&lt;/p&gt;

&lt;h5&gt;CoD3: A Debt Repaid&lt;/h5&gt;

&lt;p&gt;This level details the holding of Bagrada by the Heron Guard 27 years before the war in the west. Story buffs will know that the Heron Guard cast off their glory to become the Journeymen when Muirthemne fell during their absence. This is where they are during the seige of Muirthemne - holding the pass of Bagrada against Soulblighter. Because of them, the West was saved but the East was lost. &lt;/p&gt;

&lt;h5&gt;CoD8: The Drowned Kingdom&lt;/h5&gt;

&lt;p&gt;This level can most easily be compared to "The Deciever" and "Seven Gates," due to the presence of two seperate enemies that are also fighting against each other. However, this level does not have the rigid, planned route of Seven Gates - you can develop your own route wherever you want to go - and it promotes a LOT more bloody melee fighting than "The Deciever." It is possible for there to be over 350 dead enemy units on this map depending on the difficulty level and how many battles you promote, but because the vast majority are melee deaths, there have never been any of the "too many projectiles" problems associated with other large maps.&lt;/p&gt;

&lt;h5&gt;CoD9: Raiders of the Ermine&lt;/h5&gt;

&lt;p&gt;You get not one, but two hero units in this level - iu'Shee, Captain of Archers, with the fire-wall setting Bow of Infernal Fury, and Acheron, father of Balin, the first Dwarven Pathfinder. You also get tons of fir'Bolg, bowmen, berserks, wolves, and journeymen. There are also hundreds of enemy units - it is a very large scale level, perfect for co-op.Your offensive army must fight against patrols of bre'Unor and wolves, led by their Shaman, Gor-Ash, and also against The Watcher as he passes through the Ermine. Then you must defend the University from Gor-Ash' final, desperation assault. Then you get control of both armies to attack the Watcher's camp.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1253</guid>
      <pubDate>Tue Feb 02 20:15:59 -0700 2010</pubDate>
    </item>
    <item>
      <title>CoD: Banks of the Ire</title>
      <link>http://totalcodex.net:12024/items/show/1254</link>
      <description>&lt;p&gt;Coming of the Dark is a series of single player maps designed to bring to life the battles of Myth's history. It is a high-quality series that features excellent gameplay designed around past battles referred to in Myth: The Fallen Lords and Myth II: Soulblighter. Inspired by such great solo maps as "Across the Gjol" and "Shadow of the Mountain" comes a solo map designed around defending a river pass against impossible odds. Retake the bluff from Light forces turned by the Deceiver, and try to succeed where the prior defenders failed...&lt;/p&gt;

&lt;h3&gt;Back History on CoD: Banks of the Ire&lt;/h3&gt;

&lt;p&gt;The Warrior flavor text for Myth: The Fallen Lords says "Maeldun's only words on returning exhausted to Tyr from a long campaign in the East to find half the city burning after a raid by pirates from Leix were 'Show me the way to Leix.'" &lt;/p&gt;

&lt;p&gt;The journal entry for the TFL level 'Forest Heart' says: No man has seen one of the giants since the first battle for Seven Gates thirteen years ago. They helped contain the fury of Balor himself for three years, but on the fourth they did not return and the pass was lost.&lt;/p&gt;

&lt;p&gt;These two events, the fall of Seven Gates and the attack of the Leixians on Tyr might have happened about the same time. We know that Tyr fell twelve years before current events in Myth TFL, and that it did not fall to the Leixians but to The Deceiver and The Watcher. Although it is possible that Maeldun's conflict with Leix happened well before the events of the Great War, we surmise that it may have been the attack of the Leixians that forced the retreat of Maeldun and enabled The Deceiver to enter the West, and start his march to Tyr. Tyr, already weakened from the Leixian attack, would have been ill-equipped to deal with such an assault.&lt;/p&gt;

&lt;h3&gt;Story&lt;/h3&gt;

&lt;p&gt;Enjoy this journal entry pregame story with accompanying graphics and music at the beginning of the level, or read it here...&lt;/p&gt;

&lt;p&gt;Soulblighter was held once more at Seven Gates in the battle three months ago, thanks to the the awe-inspiring might of the Forest Giants. But alarmingly, the Giants have not returned, and the snowy slopes of the Cloudspine are already starting to turn green once again. Should Soulblighter finally achieve the victory the Forest Giants have denied him so long, Covenant's armies may well be forced to retreat, leaving our southern flank open wide.&lt;/p&gt;

&lt;p&gt;I joined Maeldun's armies with the rest of the host from Covenent following the battle three months ago, and was initiated into the ranks of the Tyrian Guard. A legion from Scales later joined our party. With these fresh soldiers, Maeldun pinned the Deciever against the Cloudspide during the whole of the winter months.&lt;/p&gt;

&lt;p&gt;But the Deciever finally got his chance when Maeldun got the news three weeks ago about the struggle at Tyr. The Fallen Lords have not reached the great cities of the West... but the Leixians have. They have taken advantage of Maeldun's absense to settle an old score wrought seventy-five years ago during the War of Succession, when Leix, then a Tyrian prison colony, revolted, starting the bloodiest uprising in Tyrian history. When the carnage ended, the prisoners were victorious, and turned their island prison into an independant nation - a nation of thugs, brutes, bandits, smugglers, and killers. Building a navy the likes of which the world had never seen, they have terrorized the coastline for the better part of a century. They have never been victorious in open battle - until now. Sending a fleet from their island capital, the Leixian navy battered the coastal walls into submission before invading with an army of mercenaries. &lt;/p&gt;

&lt;p&gt;Maeldun left immediately to save what is left of his city, closely followed by the Deciever. He left all the troops from Scales and a battalian of Berserks as the rearguard at the Ire River. Their orders were to stop the Deciever and his army from crossing at all costs, and to secure our escape.&lt;/p&gt;

&lt;p&gt;The Deciever has a way of making people forget their orders.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1254</guid>
      <pubDate>Tue Feb 02 20:12:47 -0700 2010</pubDate>
    </item>
    <item>
      <title>CoD: Source of the 500 Poisons</title>
      <link>http://totalcodex.net:12024/items/show/1256</link>
      <description>&lt;p&gt;In the tradition of Myth-style solo combat comes a map which incorperates striking new gameplay elements, yet still retains the old-school feel. Source of 500 poisons will challenge the way you think solo map should be played.Features include:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Scene set by a story that took place in Myth's history, supplemented by all-new flavor texts for player and enemy units&lt;/li&gt;
&lt;li&gt;All-new artwork (win / loss screens) and appropriate pre-game graphics and music&lt;/li&gt;
&lt;li&gt;As far as I know, the most heavily scripted solo map of all time! (I recently checked the "With Friends Like These" scripting and discovered, to my surprise, that it did not have as long a script as 500 Poisons)&lt;/li&gt;
&lt;li&gt;First multiple-world knot network on a solo map... yet at the same time a design of elegant simplicity&lt;/li&gt;
&lt;li&gt;Incorporates the most randomness ever on a solo map. Over 40 possible games! (compare that with 6 on Shadow of the Mountain)... play it over and over again and it'll never be the same twice.&lt;/li&gt;
&lt;li&gt;In addition to Pure Skeelz Combat, several puzzles / traps are on this map that require you to solve a puzzle from clues provided in order to survive... Hints section included in the readme gives you help if you're stuck.&lt;/li&gt;
&lt;li&gt;Absolutely amazing terrain... Stunningly realistic black chasms and mountain trails (Mesh by Clem, author of Morte Della Luna)&lt;/li&gt;
&lt;li&gt;Very high difficulty range... for those who like to Vid levels, there is ample opportunity to show off your skills by attacking enemy squads that were never meant to be fought (this ties in with the puzzle / trap thing mentioned earlier)&lt;/li&gt;
&lt;li&gt;Best of all to PC-users, this map has none of the platform-specific problems that plagued previous CoD maps.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This is the culmination of months of work and testing. I sincerely hope you like it... Have fun! Watch the included film and you may learn a thing or two...&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1256</guid>
      <pubDate>Tue Feb 02 20:10:27 -0700 2010</pubDate>
    </item>
    <item>
      <title>The Seventh God</title>
      <link>http://totalcodex.net:12024/items/show/800</link>
      <description>&lt;blockquote&gt;
    &lt;p&gt;"The goblin armies from the west are coming. Cities will topple before them, before their relentlessly marching divisions and terrible beasts of war. The unwilling Northmen ferry them across the sea in a black tide. While b'Tahk looks back, I look forward to the future... Through my eyes, the events of this terrible time unfold with brutal detail and terrible, unmerciful clarity.&lt;/p&gt;
    
    &lt;p&gt;It is in my dreams that I walk..."&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;So go the visions of Gorlan the Blind. Play out the defense of the Four Kingdoms and their counterattack on the Goblin Empire to retake their lands in The Seventh God, an eighteen-level solo campaign for Myth II. New castles, new cities, new units, new lands, and a new standard to bear.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/800</guid>
      <pubDate>Sat Jan 30 13:05:39 -0700 2010</pubDate>
    </item>
    <item>
      <title>The Legend of Gor-Ash</title>
      <link>http://totalcodex.net:12024/items/show/1290</link>
      <description>&lt;p&gt;Creation's first map and the first solo map ever made for Myth II was &lt;a href="/items/show/the-bre-unor-attack"&gt;The Bre'Unor Attack&lt;/a&gt;. The Legend of Gor-Ash is a prequel to that map and a tribute to it.&lt;/p&gt;

&lt;p&gt;Don't be fooled by this modest premise, however. Legend of Gor-Ash exceeds anything we've ever done before. It is almost a Total Conversion.&lt;/p&gt;

&lt;p&gt;The fir'Bolg, your enemies, have been totally remodeled, and stocked with more weapons than just a bow and arrow. Now, Huntsmen armed with spears and leading brown wolves into battle, and fir'Bolg Mercenaries armed with swords and shields will attack you and defend their general from your onslaught.&lt;/p&gt;

&lt;p&gt;In addition to bre'Unor and grey wolves, you will wield what many have called simply the coolest new unit ever to be put into the Myth2 engine - a wicked-looking bre'Unor shaman with a primary magic attack and a special ability healing. Gor-Ash, the leader of the bre'Unor, has also been given an all-new look.&lt;/p&gt;

&lt;p&gt;The missions range from defense, to assassination, to annihilation. There is even a secret level that lets you control the awesome new fir'Bolg army.&lt;/p&gt;

&lt;p&gt;The story will meet the standards set by Bungie and Chimera, with great new art and voice / music narrations. The gameplay will be new and unparalleled, and the ambience, the gory reality of the savage bre'Unor, will blow you away.&lt;/p&gt;

&lt;p&gt;Features include:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;3new solo levels, a concluding mesh, and a secret level&lt;/li&gt;
&lt;li&gt;New music&lt;/li&gt;
&lt;li&gt;Over 20 new images in pregames and postgames&lt;/li&gt;
&lt;li&gt;Five all-new units&lt;/li&gt;
&lt;li&gt;Many easter eggs&lt;/li&gt;
&lt;li&gt;Great story&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If you like this map and want to use the new units on a multiplayer map, fighting on and around the Temple featured in this solo series, pick up the official Legend of Gor-Ash FFA Multiplayer map.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1290</guid>
      <pubDate>Sat Jan 30 12:56:29 -0700 2010</pubDate>
    </item>
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