Special Forces2 -- public beta [beta]

by ozone of Project Magma

SF2_pregame

I've decided to give the public a small taste of Special Forces2 before I pull the trigger on a final release. This will help me make sure it all works as intended. If you come up with any major or minor bugs please post in this THREAD

With this beta I'm not looking for peoples wish list or anything of the sort. I'm more looking for last minute bugs I may have overlooked. I have a bunch of maps I'd like to release at some point that I think a lot of you will find enjoyable. This prerelease is basically a test to make sure it all works before I push go. I have very complex scripting on this map and I cant afford for it to be wrong on ALL maps.

This download includes the units SPECIALFORCES2(pb1) and a map plugin called SF2THEVILLAGE(pb1). SPECIALFORCES2(pb1) is the main plug and is used to override Myth 2 regular levels. It also works with most if not all WW2 maps and many other unit plugs and maps. SPECIALFORCES2(pb1)even works with The Fallen Levels (TFL for Myth II) but some people have had issues with memory when loading both plugs. I have found that putting your recordings and/or saved games in different folders works. Though this hasn't been confirmed on this latest build.

The Village is a map I made out of from the bungie original Willow Creek. It has a different colormap and terrain/displacement so you may not notice at first that is infact Willow. The Village contains one solo/co-op and six multiplayer maps with a variety of gameplay.

For those that want to know more about the units a description can be found here